Cartoon Animator 4 Online Manual. Cartoon Animator 4 Online Manual Version: 2020. 23rd Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity.Users can turn images to animated characters, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources. Unfortunately there's no auto hand syncing function in Cartoon Animator 4 but getting your characters hands talking doesn't have to be painstakingly laborious. You don't need to key frame every action if you take advantage of predefined motions. Below is a sample animation I quickly threw together in about ten-fifteen minutes.
Christopher Meyer-White
Based in the heart of Bristol – Qu Studios and owner Christopher Meyer-White have set out to create versatile spaces for filmmakers.
With a long standing background in children’s media, Chris’ achievements demonstrate how Cartoon Animator 4 can help creative minds develop successful large projects for commercial purpose.
Cartoon Animator 4 has proven itself a valuable tool in Chris’ production, allowing him to develop broadcast quality 2D animation without the need for excessive work time, thanks to its smooth work flow and wide range of professional tools. In his interview with Reallusion, Chris shares insights into his work and his passion for 2D animation
“A flawless pipeline from Photoshop to Cartoon Animator 4 that makes character creating fun, easy and enjoyable””
Chris Meyer-White / 2D Cartoon AnimatorHi Chris, welcome! Please share with us your background and tell us about the work you’re doing with Cartoon Animator?
Websnapperpro 2 3 5 equals. My background is in children’s content, marketing and distribution in the UK, and over the past couple of years I’ve been working on a number of pilots for potential broadcast, and also working on re-booting a much loved children’s brand from the UK.
Unfortunately I can’t reveal what it is just yet as I’m under a non-disclosure agreement, but all I can say is that it will be a brilliant series.
Why did you choose Cartoon Animatoras the platform to create your content?
Although I’ve always had a passion for animation, character design and story telling, my main downfall was that I can’t really animate. I’ve used other software and I could never get to grips with the process, however, as I used to use iClone for 3D (which I LOVE) – about 4 years ago I saw an advert on Facebook advertising CrazyTalk. It was priced well, in fact I did think it looked a bit too good to be true as the process looked straight forward. I took the punt, purchased it and have loved it ever since – so easy to use. The pipeline is great and software which any animator with relatively little experience of animating could easily pick up and use. Later CrazyTalk Animator evolved into Cartoon Animator.
What’s your favorite genre or theme to work with?
My favorite style, animation wise is 2D animation (so Cartoon Animator 4 is perfect) – the genre and themes I like working with are pre-school and educational (mostly because they are the types of shows I’ve managed and marketed in the past, so have a good understanding of the target audience).
Dash api docs & snippets 3 3 1 download free. Do you find the process of creating characters and content for Cartoon Animator easy and enjoyable?
Absolutely, Reallusion have really nailed the process – the templates for Cartoon Animator are a brilliant starting point for anyone to create their characters, the layout is really straightforward, which in turn makes it fun to design, you can also have a fully animated character within minutes (depending on the level of design).
When I started to use Cartoon Animator and they introduced the 360 head rotations, this was a real bonus as it gave me the opportunity to breath more life into the characters, a little head turn goes a long way (dreadful reference to the Exorcist). So, in short, flawless pipeline from Photoshop to Cartoon Animator 4, which in turn makes character creating fun, easy and enjoyable.
What advantages do you find Cartoon Animatorgives you?
https://softwaremilk.mystrikingly.com/blog/wondershare-dvd-creator-6-0-1-4file-usa-sprint. Ease of use and speed – other software can take so long to rig the characters and animate – for me that takes the enjoyment out of the process. What Cartoon Animator 4 gives me is speed, maybe I’m a little impatient, but what I love is that you can design a character and have it animating in a matter of minutes, and also the render time is very fast too. I also love the way you can swap out images to add more fine tuned mouth expressions. It’s all these little things that, for me, really make Cartoon Animator 4 the go-to software for animation. I absolutely love it.
What advice would you have for inspiring developers looking to break in to the Reallusion Marketplace and sell their content?
Do it. Simple as that really. Managing Facebook groups over the years I’ve seen people share their characters, get feedback, grow in confidence and are now selling their characters and content on the store which is really lovely to see. This is something that I’ve also looked into doing in the past, and something I will do at some point this year.
Do you have plans for future content in the works?
I do have a couple of characters I’m looking to develop for the marketplace, which I will hopefully have uploaded at some point this year, however, what I’m concentrating on at the moment is getting a couple of animated pilot concepts off the ground, as soon as I can share more about all of this with you, I will do. System scan recommended mac. Gopanel 2 8 5 0. But, regarding content, I do indeed have plans to create content.
More on Chris’s work:
YouTube: https://www.youtube.com/qustudios
Studio Facebook: https://www.facebook.com/QuStudios/
Facebook Cartoon Animator Users: https://www.facebook.com/groups/CartoonAnimatorUsers/
Website: http://www.qustudios.com/
Major Features | PRO | Pipeline | Trial |
Character | PRO | Pipeline | Trial |
Custom Characters from G3 Human, Animal, Spine, and Wings Templates | ✔ | ✔ | ✔ |
Free Bone-rig G3 Characters from Images | ✔ | ✔ | ✔ |
Edit Initial Pose for G3 Bone-rig Characters | ✔ | ✔ | ✔ |
Create G3 and Multi-angle G2 Characters by Replacing Sprites | ✔ | ✔ | ✔ |
Create G3 Characters Directly from PSD Format | ✔ | ✔ | |
Customize Full-body Multi-angle G2 Characters | ✔ | ✔ | |
Character Proportion Modification | ✔ | ✔ | ✔ |
Create Vector-based Character, compatible with Multiple Render Style | ✔ | ✔ | |
Use Run-time Composer to Setup Multi-angle G2 Characters | ✔ | ✔ | ✔ |
PSD character/prop creation flow for Pipeline version. | ✔ | ✔ | |
Character/Prop can be launched to external PSD Edtiors for further modification. | ✔ | ✔ | |
Export Scene with editable and grouped layers in PSD formats. | ✔ | ✔ | ✔ |
Enabled assembling functions to create customized accessories. | ✔ | ✔ | ✔ |
The new Animated Accessory Systems. | ✔ | ✔ | ✔ |
Custom templates for Free Bone characters replaced. | ✔ | ✔ | ✔ |
Animation | PRO | Pipeline | Trial |
G3 Motion libraries for Human, Animal, Spine and Wings Characters | ✔ | ✔ | ✔ |
Enhanced Sprite-basd Face System for Smooth Expressions | ✔ | ✔ | ✔ |
Audio Lip-sync for both Sprite-based and Morph-based Characters | ✔ | ✔ | ✔ |
2D Facial & Body Puppeteering | ✔ | ✔ | ✔ |
Advanced Adjustments for Face Puppet & Face Key Editor | ✔ | ✔ | ✔ |
2D Motion Key Editing | ✔ | ✔ | ✔ |
Advanced 2D Motion Editing for Sub Tracks | ✔ | ✔ | ✔ |
3D Motion Key Editor for G2 Characters | ✔ | ✔ | ✔ |
Free Form Deformation Editor | ✔ | ✔ | ✔ |
Elastic Motion | PRO | Pipeline | Trial |
Apply Elastic Motion and FFD Effects from Library - Entry, Emphasis (Loops), Exit | ✔ | ✔ | ✔ |
Elastic Motion Editor - Parametric Control over Elastic Effects | ✔ | ✔ | ✔ |
Set Up Motion, Loop Duration, Pivot, and Alignment of Elastic Motion | ✔ | ✔ | ✔ |
Create Animated Props with Elastic Motion Effects | ✔ | ✔ | |
Modify and Save Custom Elastic Motion from current Elastic Motion Effects | ✔ | ✔ | ✔ |
Custom Design Elastic Motion Effects using Key Frame Animation | ✔ | ✔ | |
Timeline | PRO | Pipeline | Trial |
Basic Timeline Editing | ✔ | ✔ | ✔ |
Advanced Timeline Editing (Time Warp, Transition Curve, Clip Loop, Speed Control, Copy&Paste) | ✔ | ✔ | ✔ |
Full Timeline Sub-track Controls (Detailed Tracks for Individual Body Segments) | ✔ | ✔ | ✔ |
2D Timeline Animation Editing - Sprite Switch, 2D Motion Key, Layer Order, Deformation, Opacity | ✔ | ✔ | ✔ |
3D Timeline Animation Editing - 3D Motion Layer, Angle Key | ✔ | ✔ | ✔ |
Collect Clip - Save Selected Clip Range from Timeline, and Add to Action Menu | ✔ | ✔ | ✔ |
Import & Export | PRO | Pipeline | Trial |
Import Image (JPG, BMP, GIF, TGA, PNG) | ✔ | ✔ | ✔ |
Import Video (AVI, WMV, popVideo3*) - PC only | ✔ | ✔ | ✔ |
Import Video (MOV, MP4) *Install K-Lite BASIC to cover most formats, as it supports full DirectShow Codec for Windows media playback. | ✔ | ✔ | ✔ |
Import Audio (MP3, WAV) | ✔ | ✔ | ✔ |
Import Chromakey Video (popVideo3*) - PC only | ✔ | ✔ | ✔ |
Import Flash vector assets (SWF) | ✔ | ✔ | |
Import 3D Motion (iMotion* and RL Motion* from iClone), BVH/FBX (via 3DXchange) *Support iMotion from iClone 5 not iClone 6. | ✔ | ✔ | |
Export Image Sequence (JPG, BMP, PNG, TGA) up to 4K resolution | ✔ | ✔ | ✔ |
Export Video (WMV, AVI, MP4, popVideo3*) - PC only | ✔ | ✔ | ✔ |
Export Transparent video: MOV PRoRes 4444 - Mac only, popVideo3 - PC Only | ✔ | ✔ | ✔ |
Full Screen HD Video Output (1920x1080) | ✔ | ✔ | ✔ |
3D Stereo Output | ✔ | ✔ | ✔ |
Capture Selected Items to Clipboard (PNG, AniGIF for Presentations and Web Pages) | ✔ | ✔ | ✔ |
Others | PRO | Pipeline | Trial |
G2 Character Design Pipeline White Paper (PDF X 1) | ✔ | ||
G2 Character Pipeline Templates and Tools (FLA x 1, SWF x 1, ctMotion x 1, xls x 1) | ✔ | ||
Apply Custom Render Style and Color Modification to Vector Objects | ✔ | ✔ | ✔ |
Capture PNG or GIF file in the clipboard for use in the Cloud Animator service. | ✔ | ✔ | ✔ |
The program now supports high-resolution monitors. | ✔ | ✔ | ✔ |
Content Compatibility | PRO | Pipeline | Trial |
G1 Single-angle Character (0°, 315°, .ctactor) | ✔ | ✔ | ✔ |
G1 2D Motion (0°, 315°; .ctmotion) | ✔ | ✔ | ✔ |
G2 Multi-angle Character (10 angles, .ctactor) | ✔ | ✔ | ✔ |
G2 2D Motion (Choose from any of the 10 Angles; .ctmotion) | ✔ | ✔ | ✔ |
G2 3D Motion (.ct3dmotion) | ✔ | ✔ | ✔ |
G3 Bone-rig Character (0°, 315°, .ctFBactor & ctTBactor) | ✔ | ✔ | ✔ |
G3 2D Motion for Human, Animal, Spine, Wings (.ctBmotion) | ✔ | ✔ | ✔ |
Others | PRO | Pipeline | Trial |
Audio & project length | 15 mins | 15 mins | 15 mins |
Usage time limitation | - | - | 30 days |
Save limitation (save project, animation, .) | - | - | Enabled |
Export limitation | - | - | watermark |